Archive for the ‘Projects’ Category

Our first supercomputer at work

Today is one of those nice days you stumble upon every now and then. Being a geek, you simply have to be happy when a processing monster like this arrives to your workplace. Yep. It is! Octality‘s first and very own Sun Fire 12000. Yes, I know it was recently retired by Sun, but still [...]

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Cherokee 0.8.0 “Hard as a rock” released!

The day has finally arrived. After a lot of hard work, we are finally releasing 0.8. It has improved quite a lot in this time. It is faster, much more stable and has been thoroughly tested and documented, at last! Unfortunately not everything are good news. After putting in a lot of effort fixing the [...]

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Cherokee Quickstart

Many users have told us that they would love to have some more documentation about Cherokee. One of the tasks before relasing 0.8 (which is almost ready by now) is documenting. Yesterday I wrote a small tutorial that will be part of the documentation. It is a simple walkthrough to set up a couple of [...]

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Cherokee on Windows: improving the building environment

As it was anounced some time ago, Cherokee 0.8 will once again have a native Windows binary. We’ve been having a lot of requests because our Windows users haven’t had the chance to taste Cherokee-Admin since it was born. Beware that the Windows build has to be taken with a grain of salt under Windows. [...]

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Cherokee on Windows

Our next release of Cherokee, 0.8.0, will once again have a native Windows package. A few moments ago it was officially announced at the mailing list. We had plans to finally fix it in the very near future, but Alvaro decided to speed things up a bit. This guy is amazing! ;) I’ve been rather [...]

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Cherokee 0.7.0 “Land Shark” released!

A couple of months after the previous Cherokee stable release, and once a lot of work and testing has been done, here it is: Ladies and gentlemen, Cherokee 0.7.0 is out!. You could take a look at the official announcement, but what you should really do is try it out. Seriously. Every single one of [...]

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Wiilson: Wii-Skybot extreme (Skybot + Wii + PWM)

A couple of days ago I mentioned this in the post about extending libStargate for a class assignment we had. The team was formed by Miguel, Gonzalo and myself, and we received a pretty good grade, by the way. I wanted to write again after having some patches sent to the main author of libStargate [...]

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Skybot, take two: extending libStargate

In a previous post I mentioned that we would be playing around with a bot project to interface our Skypic board and the Wiimote as an assignment in class. Hacking these things has been fairly easy thanks to some pretty handy pieces of software we stumbled upon at IeaRobotics and a bit of Python magic. [...]

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More on the wonders of Wii

Following up a post about the Wiimote, here is something interesting I stumbled upon. It’s also about cheap 3 axis accelerometers, only this time it isn’t about the Wiimote. It is about the Wii Nunchuk. Check this out! You can see the whole story at Hackaday. Although I’m not really used to hacking with circuits, [...]

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Robotics 101 and the Wiimote experience

I’ve never done anything bot-related and just couldn’t let it stay that way. A couple of friends and I (Hi there Miguel and Gonzalo!) have put together this simple bot and will be playing with it to discover the wonders of the Wiimote shortly. It uses a Skypic board as brains and a Sky293 board [...]

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